PULLING THE HANDBRAKE

Er... well, not really. But my ass is slowing down, now that I've received some good news. 0xDB gave the (99.5%) complete demo a whirl, and it got his seal of approval. So yeah, I'm guessing I'm on the home stretch of the home stretch. Really, aside from misc polish…

Continue reading...

RUNNING OUT OF RUNWAY

At this point in my life, I could always suspect the worst in regard to schedules, timing, and opportunities outside my control, and look positively prophetic by all reasonable standards. Long story short, just as I suspected, that final development week will be unavailable, and an extremely valuable weekend day…

Continue reading...

HELL HATH POLITELY FROZEN OVER

Aside from an awful lot of random polish, I'm done creating content for the demo. That's not to say I'm done done, but if something happened and I couldn't do any further work, I'd still have a demo that would be feature complete, and playable from start to finish, within…

Continue reading...

DUMB BUT USEFUL THINGS

A few months ago I set up a minimal Raylib environment that mimiced the control structures found in the demo. I could use this to rapidly prototype effects, without having to much about with the entire demo framework + code. Then the process of getting it integrated was little more…

Continue reading...